Chocolate+Bar

> //Pic.1 Creating new image// > //Pic.2 Adding new layer with a name// > //Pic.3 Shrinking selection// > //Pic.4 Selecting a rectangular area with rounded corners// > //Pic.5 Adding some blur// > //Pic.6 Setting a color// > //Pic.7 Layers, as they should look// > //Pic.8 Mapping layers to get a nice bar// > //Pic.9 Using Script-Fu to make the bar look smoother// A chocolate bar with some text engraved looks much better, so move on. > //Pic.10 Rotating a layer// > //Pic.11 Mapping layers to get text on the bar// //Pic.12 Brick with label “Kifer71″// //Pic.13 The chocolate bar is ready. Yummy!//
 * 1) Create a transparent (//advanced options// > //fill with: transparency//) picture 120×80 pixels in size.
 * 1) Add two new layers and name them “projection” and “brick”.
 * 1) Select the whole layer “projection” by choosing //All// from the //Select// menu.
 * 2) Reduce the selection by about 10 pixels by using //Select// > //Shrink//
 * 1) Next, from the //Select// menu choose //Rounded Rectangle// and set the slider to 25%.
 * 1) Fill the selection with white, then select “None” and from the //Filters// menu choose //Blur// -> //Gaussian blur//. Set the blur radius to 10 pixels.
 * 1) Now fill the //brick >// layer with rgb(97,49,2).
 * 1) From the //Filters// > //Map// menu choose //Bump Map//. In the mapping dialog set layer “projection” as bump map. Set the //Depth// slider to 5 and set //X and Y offset// to -1. Set //Ambient// to 100.
 * 1) From the //Script-Fu// menu choose //Decor// -> //Add bevel//, uncheck //Work on copy//, set //Thickness// to 5.
 * 1) Repeat //Add bevel//.
 * 1) Add your text, preferably in white. Rotate the text layer about an arbitrary angle if you feel like it.
 * 1) Blur the text with //Gauss// with a radius of 1.
 * 2) To end up with two types of pieces with different labels, duplicate the layer “brick”. It’s understood that you should have a second label too.
 * 3) Apply //Bump Map// to the layer “brick”. Set your label as the mapped object. It’s easier when you have previously reset the filters’ settings. In the //Mapping// dialog set //Map Type// to //Spherical//, check //Invert bumpmap//, set //Depth// to 1, set //Ambient// to 100.
 * 1) Render the second label onto the other copy of the layer “brick”, the same way as done before.
 * 2) Now set //Text layers covering// to 5%. Turning appropriates layers’ visibility on and off lets you see your bricks
 * 3) Create a new transparent picture 720×320 in size.
 * 4) Turn //Snap to grid// and //Show grid// on in the //View// menu.
 * 5) Create two new layers.
 * 6) Change your current view to that one with bricks.
 * 7) Copy one of the bricks with //Edition// menu -> //Copy visible//.
 * 8) Go to the new picture and paste into the one of new layers, //Edit// -> //Paste into//.
 * 9) You proceed simirarly with the second brick, except that you paste it on the second layer.
 * 10) Now crop both layers with bricks in them with //Layer// menu -> //Autocrop layer//.
 * 11) Subsequently duplicate layers to obtain 12 bricks.
 * 1) Place bricks with the help //Layers’ movement and selection// tool.
 * 2) If you want to, scale the bar down.
 * 3) Save once you’re done.

Modifications
//Pic.14 Linux is sweet!// Here comes a handy shortcut. Starting from point 16 of this tutorial do the following: > //Pic.15 Creating a pattern// > //Pic.16 Using drag&drop with the pattern//
 * Before you create a new image, make a pattern from your bar of chocolate. Select the whole image, by selecting layer //brick// and by //Selection -> All//. Then from menu choose //Script-Fu -> Selection -> To Pattern…//.
 * Name your pattern “bar” for example.
 * Create a new image as it was in the 17th step of this tutorial. The size can be different but still the best effect is when it is a multiplication of bar’s size. For example 600 x 240px
 * Find the pattern and drag&drop it over the new image.
 * And that’s it!!